It would commonly take in 3 scalar or 2 vector and a scalar, and return the result of the formula
x + s(y-x).
I often find this function useful for cheap generation of points along a relatively straight line. It is also very useful to calculate the display of health/power/magic bar, eg
healthBarLength = lerp(healthBarStart, healthBarMaxLength, %healthLeft)
In UI it is a very good helper function to convert relative screencoord to absolute screencoord
It is frequently used for alpha blending, blending of normal maps, terrain splatting. I like to use it for signal scaling,
eg getting value max(0, NdotL) / max(0, NdotV) to scale to some other values for various effects.